it amazing but i kinda hate that you make it free and its costs money to buy more levels, it would be nice if you (or they im not sure if you are control of this situation) could just make it cost 2 dollars and include all the levels
We are a UK based Flash games development team specialising in producing quality 2D games - kind of like the Three Stooges, but with joypads.
Age 48, Male
Designer/programm er
Southampton, Hants, UK
Joined on 4/19/08
it amazing but i kinda hate that you make it free and its costs money to buy more levels, it would be nice if you (or they im not sure if you are control of this situation) could just make it cost 2 dollars and include all the levels
Sorry, but yes, Namco set the pricing for the game - a lot of time, effort and man hours both here and at Namco went in to making the game, so we have to charge a reasonable amount just to hopefully cover the development costs. I'm not sure how much the PC version is but that might work out cheaper, although there's a huge amount of content for the money no matter which version you play. :-)
Cheers,
Megadev.
I know that you put a whole bunch of work into this and I read your reply to the previous comment but couldnt at least one mode be free? And if not well you guys will still be awesome.
The link to the full version doesn't work, it leads to a 404 error for me. Is there another way to get the full version? I really like what I've seen of the demo and would like to buy the full version.
Good game. Solid concept amd execution. ALWAYS LOVED this series of games. Get an error trying to the buy the full version.
SystemOfAtte
Holy Sh!t that game looks really, REALLY promising And Namco? :D Nice, oh and how many months did it take?
Megadev (Updated )
Thanks! :-) I think we started in September *2009*, so it was close to a year of development - way more than our original target of about four months! We got a bit carried away with the design and put in way more content than we probably needed to; I'd say it's something like two or three times the size of Knightfall 2, and that wasn't a short game. Still, we're really happy with the end result, and it's a signifcant improvement over the previous game. I can't see us making a sequel for a very long time though, if at all, but we wouldn't rule it out completely. :-)
Working with Namco was a dream come true for us, especially myself as I grew up playing Pac Man, Xevious and Galaxian in the arcades when I was a mere 6 year-old! With any luck we'll get to work with them again. :-) Anyway, thanks for your comment and I hope you enjoy the game!
Nice one,
Megadev.