It's been many months in development, but our third installment in the popular Knightfall series has finally been released! The game was always intended to appear on the iPhone, but it was only with Namco's intervention that it became a possibility. The PC downloadable version stays true to its Flash routes being written purely in AS3, and there is also a Flash demo of the first island available. Anyway, I won't bore you any further, but if you'd like to check out the demo and give us some feedback, then here's the link:
http://www.newgrounds.com/portal/view/
549079
Thanks for listening and for your support!
The Megadev team
SystemOfAtte
Holy Sh!t that game looks really, REALLY promising And Namco? :D Nice, oh and how many months did it take?
Megadev (Updated )
Thanks! :-) I think we started in September *2009*, so it was close to a year of development - way more than our original target of about four months! We got a bit carried away with the design and put in way more content than we probably needed to; I'd say it's something like two or three times the size of Knightfall 2, and that wasn't a short game. Still, we're really happy with the end result, and it's a signifcant improvement over the previous game. I can't see us making a sequel for a very long time though, if at all, but we wouldn't rule it out completely. :-)
Working with Namco was a dream come true for us, especially myself as I grew up playing Pac Man, Xevious and Galaxian in the arcades when I was a mere 6 year-old! With any luck we'll get to work with them again. :-) Anyway, thanks for your comment and I hope you enjoy the game!
Nice one,
Megadev.